Drirr

Description:
Level 1 Iskai Barbarian
Drirr
+5
20
Strength
+2
14
Constitution
+1
13
Dexterity
+0
10
Intelligence
+0
10
Wisdom
-1
8
Charisma
HIT POINTS
Total
29
Bloodied
14
Surges
10
Value
7
SAVE MODIFIERS
+1
Initiative
Dexterity +1
SKILLS
+5
Acrobatics
+0
Arcana
+11
Athletics
-1
Bluff
-1
Diplomacy
+0
Dungeoneering
+1
Endurance
+0
Heal
+0
History
+0
Insight
+1
Intimidate
+5
Nature
+2
Perception
+0
Religion
+0
Stealth
-1
Streetwise
+0
Thievery
15
Armor Class
Armor +4
Misc +1
17
Fortitude
Ability +5
Class +2
12
Reflex
Ability +1
Misc +1
10
Will
RACE FEATURES
Powerful Climber
When you make an athletics check to climb, roll twice and use either result.
Prehensile Tail
You may hold a dagger in your tail, as if it were an additional off-hand.
Sense Emotions
You can use sense emotions as an at-will power.
Ignore Pains
You can use ignore pains as an encounter power.
CLASS FEATURES
Barbarian Agility
Gain +1 AC and Reflex when not wearing heavy armor.
Rageblood Vigor
When you drop enemy to 0 hp, gain 2 temp hp and charge an enemy.
Rampage
Critical hit grants free melee basic attack; once per round.
FEATS
Weapon Proficiency (Greatspear)
Gain proficiency with the Greatspear.
BACKGROUNDS
Stiriik
Associated Skills: Intimidate, Insight
AT-WILL POWERS
Howling Strike
+8 vs. AC, 1d10+1d6+5
Can use in place of charge
If raging, move 2 extra squares.
Devestating Strike
+8 vs. AC, 1d10+1d8+5
Until start of next turn, attacks gain +2 bonus to attack rolls against you.
If raging, no penalty.
Sense Emotions
Melee.
Targets Iskai only.
You and the target exchange full disclosure of emotion.
ENCOUNTER POWERS
Avalanche Strike
+8 vs. AC. 3d10 +7
Until start of next turn, attacks gain +4 bonus to attack rolls against you.
Ignore Pains
Immediate Reaction; trigger, you take damage. You gain a number of temporary hit points equal to 3 + one-half your level.
Sustain move: You gain one temporary hit point.
DAILY POWERS
Bloodhunt Rage
+8 vs. AC. 3d10 +5, Enter Rage
While raging, +2 melee damage rolls if either you or target is bloodied.
ATTACKS
1d10 + 5
+8 vs AC
Greatspear
EQUIPMENT
Greatspear
1d10, +3 Prof, Reach, Polearm, Spear
Bio:

My roots are not only in Jirinaar, but also in Beloveno, a harbor city on Maini, a land to the northeast. The city was founded by humans, but some Iskai live there as well. My mother – a wonderful person – had a profession which is held in very poor regard by the Iskai of Jirinaar, but which holds no such stigma in Beloveno: she earned her living in a brothel. I’m sure you understand now why I don’t regularly talk about my origin in Jirinaar.

Anyway, my mother met my father there, a trader and sailor, and followed him to his home city of Jirinaar. I came into the world shortly thereafter. I grew up in a happy home with my parents I learned two human languages from my mother, which is why the Stiriik of Jirinaar consider me to be a specialist for cases which have to do with humans.

My parents suffered from periodic attacks of an untreatable disease, which my mother had contracted in Beloveno. I also had attacks of the disease during my childhood, but I became immune against it. My parents did not have such luck. My mother died from an attack when I was nine years old, and my father died of the disease a year later.

I probably have to thank my father for my joining the Stiriik. Unlike me, to be honest, he was very much in control of himself, a property which we greatly admire.

You know, shortly after my mother’s death, I ah… went too far one evening and my father had to get me out of the Stiriik’s custody. It was a turning point in my life. When I saw how rapidly my father’s health was deteriorating, I enrolled in the Stiriik and swore to go through the training. My father died shortly afterwards, but with pride of me on his face. I have fulfilled my oath and have become a Stiriik.

The Stiriik are in charge of carrying out the laws of the council. Except for the hotheads and criminals that the Stiriik keep an eye on, everyone holds the service in high regard. The training and membership require a lot of discipline; a quality which is not very pronounced among our people, but which is held as an ideal. Stiriik who have served well are often chosen for the Sebai ritual. I’ve been a member for some time and primarily aid families where a relative has violated the law.

I can handle most weapons, so I’m quite capable of protecting myself. I rarely try to avoid fights.

Drirr

Albion Dasmatarix